On Following Your Friends To New Games

So, if anyone noticed I did not write anything yesterday, which kind of breaks my posting every week day goal. In my defense real life crap came up and I just didn’t have the time. One of the responsibilities I have on the project I work on is taking an on call shift once every five weeks. This involves a lot of small things, but mostly making sure things are working. Yesterday we started having issues with one of our servers in what we are now referring to as “Fileocolypse”. So yeah, just didn’t have time to come up with coherent thoughts. Today I passed that on to someone else and it’s not my problem anymore. So for a quick post I though I’d talk a little bit about how we choose games. I think I’ve touched on this before, and hopefully I haven’t already written this post. What got … Read more…

On Character Defense – Active Dodging And Stats

This subject came up the other day when I was filling in on the Aggrochat podcast for my friend Belghast, and I thought I’d expand upon my thoughts a little bit. For a bit of background, I’ve been playing MMO’s for many years now starting with Star Wars Galaxies. Before that I dabbled in MUDs (Multi User Dungeons for the youngins’). So you can say I’ve been around the block a few times. Most of the games that I’ve played up till this point have used stats for determining how much damage you take, and how much is deflected. Recently I’ve played several games that have started implementing “Active Dodging” systems. “Active Dodging” sits on top of your defensive stats, but introduces the ability to try to avoid taking damage by timing your dodge and moving out of the way. This is usually accomplished by double tapping a direction which … Read more…

On Different Graphics Styles

Lately I’ve been talking about various aspects of player preferences, housing, and character customization to be specific. Today I plan to talk a little bit about preference in graphical styles. In my opinion these styles can be broken down to “cartoonish” to “realistic”. That’s a fairly broad description but I think it’s fairly hard to judge because most games fall more in the middle. I’ll probably catch some grief for this, but when I say “cartoonish” graphics the game I would use as my primary example is World of Warcraft. Though with the upcoming release of Wildstar I’d say that this title may soon be transferred. When I talk about “realistic” design I’m talking about something that looks like Elder Scrolls Online. When I look at graphic styles I tend to look at three main characteristics, character design, and color palette. I can’t really count world design in this because … Read more…

On The Importance of Character Creation

So this morning my friend Belghast made a post discussing his first impressions of the ArcheAge alpha, part of which was covering the character creation system. This made me think about what kind of things I look for when playing an MMO for the first time, and how important the customization was when creating a character. Most of the MMO’s that I’ve played in the last few years offer at least some amount of character customization. Whether that is the basic amount of information such as race, sex, hair color, or allowing details that most people don’t even think about such as nose length, depth and things like that. The question is how much detail should be required as the bare minimum and how much is to much? Personally I think a good example of what I would consider “bare minimum” would be World of Warcraft. The character creator there … Read more…