On Character Defense – Active Dodging And Stats

This subject came up the other day when I was filling in on the Aggrochat podcast for my friend Belghast, and I thought I’d expand upon my thoughts a little bit. For a bit of background, I’ve been playing MMO’s for many years now starting with Star Wars Galaxies. Before that I dabbled in MUDs (Multi User Dungeons for the youngins’). So you can say I’ve been around the block a few times. Most of the games that I’ve played up till this point have used stats for determining how much damage you take, and how much is deflected. Recently I’ve played several games that have started implementing “Active Dodging” systems. “Active Dodging” sits on top of your defensive stats, but introduces the ability to try to avoid taking damage by timing your dodge and moving out of the way. This is usually accomplished by double tapping a direction which … Read more…