On Microtransactions

Recently I have been reading reports that say there is speculation about microtransactions appearing in the next Mortal Kombat game (Mortal Kombat X). Whether or not this is true has yet to be determined. Personally I hope that this is not true for one reason: I don’t think that full retail games should require them.

Now I understand the reason for cash shops or microtransactions in mobile games, or really any MMO that is based on a Free-To-Play system. For mobile games that is the most common source of revenue. Most of the popular game are free to download and the developer has to have some means of compensation. Same as MMO’s such as ArcheAge where you don’t pay a monthly subscription fee. I’m totally fine with that. Those items generally are only cosmetic and don’t give any kind of advantage.

My problem with games like Assassins Creed Unity, Dragon Age Inquisition and Mortal Kombat X having them is that I’m already paying $60+ for the full retail version of the game why do I need to pay extra? What does the extra money get me?

In Unity you buy “helix points” used to buy power ups or to buy weapons. In Dragon Age it is used to do stuff in multiplayer mode. The rumor about Mortal Kombat is that it would be used for in game currency used to unlock special costumes, or characters since a previous game had a similar mechanic. In each of these cases so far I believe you can still get these items regardless of whether or not you pay real money for them, but people just go the easy way or see that they can get an advantage by throwing more money at the game.

I know that the reason these things are there is to allow people to obtain things that they don’t want to spend the time earning, but I just can’t agree with this. It’s bad enough that a lot of games coming out want to sell you season passes or small additions to the games for x amount of your currency. I have issues with that as well, but talking specifically about microtransactions here.

I get that there is probably some logical business reason for this. Which I think is “how much money can we get out of this?”. I may be wrong, and I get that this is just my opinion on the subject.

In the end though, it’s just my opinion. It’s a mechanic in games that is proving successful enough that companies are trying to use it more. I don’t have to agree with it and I certainly don’t have to use it either. It has not stopped me from buying a game yet, and it probably never will unless it gets ridiculous.

So yeah, game developersĀ can do whatever they want. They just won’t get more than the $60 I may spend on the game.