On MMO Boredom

Before I get in to todays topic I need to remind everyone that they should be listening to my friend Bel’s podcast, especially this weeks because I got to come in as a guest host again (link). Okay, so today’s topic is one I deal with every so often, and that is hitting the “end” of an MMO. What do you do when you reach the “end”? I know that in reality there is not really any ending to MMO’s. There are usually plenty of things to do such as dungeons, raids, and achievements, but what if none of those interest you? What keeps you playing a game that you feel there’s nothing left to do? For me this usually comes up around the time that I reach max level in a game. In almost every game I get to that point where my interest starts to fade. I’ve done … Read more…

On Player Mentoring

I’m going to confess something, I’m writing this post a day early and scheduling it to post tomorrow morning. I’m not sure when or if I’ll be online long enough tomorrow to type out thoughts on any subject. I’m going to confess something else, I’ll probably do this for Saturday and Sundays posts as well. I am on vacation after all. Speaking of which I’m currently sitting in my hotel room with nice view of the apartment complex on the other side of the parking lot. Not that the other side would have a great view either, it would just be a view of the interstate. So my friend Belghast has mentioned the subject of player mentoring several times in both his blog and on his podcast so I thought I’d post some of my own thoughts about this. I’ll start off with saying that I think this is a … Read more…

On PVP – Player Choice or Mandatory

PVP is something that I’ve discussed a little bit before when talking about ArcheAge and that games “always on” PVP. After reading another blog by my friend Ashgar where he mentions PVP I thought that I’d go a little bit more in to the subject. It is an established fact that I am not the worlds biggest fan of PVP in games, whether it is option or required. One of the most annoying things that can ever happen to me is being killed by another player, in some cases repeatedly. The first MMO that I ever played that had what I’d consider “always on” PVP was Lineage 2. Leading up to the game I thought it looked amazing, the graphics looked great and I thought I’d have a lot of fun playing it. I don’t remember the specifics of their PVP system, but I know that if you attacked another player you were … Read more…

On Character Defense – Active Dodging And Stats

This subject came up the other day when I was filling in on the Aggrochat podcast for my friend Belghast, and I thought I’d expand upon my thoughts a little bit. For a bit of background, I’ve been playing MMO’s for many years now starting with Star Wars Galaxies. Before that I dabbled in MUDs (Multi User Dungeons for the youngins’). So you can say I’ve been around the block a few times. Most of the games that I’ve played up till this point have used stats for determining how much damage you take, and how much is deflected. Recently I’ve played several games that have started implementing “Active Dodging” systems. “Active Dodging” sits on top of your defensive stats, but introduces the ability to try to avoid taking damage by timing your dodge and moving out of the way. This is usually accomplished by double tapping a direction which … Read more…

On Different Graphics Styles

Lately I’ve been talking about various aspects of player preferences, housing, and character customization to be specific. Today I plan to talk a little bit about preference in graphical styles. In my opinion these styles can be broken down to “cartoonish” to “realistic”. That’s a fairly broad description but I think it’s fairly hard to judge because most games fall more in the middle. I’ll probably catch some grief for this, but when I say “cartoonish” graphics the game I would use as my primary example is World of Warcraft. Though with the upcoming release of Wildstar I’d say that this title may soon be transferred. When I talk about “realistic” design I’m talking about something that looks like Elder Scrolls Online. When I look at graphic styles I tend to look at three main characteristics, character design, and color palette. I can’t really count world design in this because … Read more…

On The Importance of Character Creation

So this morning my friend Belghast made a post discussing his first impressions of the ArcheAge alpha, part of which was covering the character creation system. This made me think about what kind of things I look for when playing an MMO for the first time, and how important the customization was when creating a character. Most of the MMO’s that I’ve played in the last few years offer at least some amount of character customization. Whether that is the basic amount of information such as race, sex, hair color, or allowing details that most people don’t even think about such as nose length, depth and things like that. The question is how much detail should be required as the bare minimum and how much is to much? Personally I think a good example of what I would consider “bare minimum” would be World of Warcraft. The character creator there … Read more…

On Elder Scrolls Online – The Not So Good

So yesterday I discussed the finer point of Elder Scrolls Online, which I still maintain is a great game and is worth playing. Today though, I’m going to talk a little bit about the things I personally find annoying, or am not a huge fan of. Granted I don’t really think there is a lot to this topic, but I’m trying to post more, and I feel I should mention both aspects of the game. Gold Farmer / Spammers Ok, so this topic is absolutely not a game related issue. This is far from the first MMO where I’ve had to deal with gold farmers and spammers. This is more of a general MMO complaint. Personally I think the GM’s and other customer support people handle this very well from what I can tell. They make it easy to report a player and from what I understand actively pursue them. … Read more…

On being lazy and forgetting my password

So as always it’s been a terribly long time since the last time I’ve posted anything. What can I say, I’m lazy.  And I forget my password a lot. I’m going to try to keep this one short, and try to write up some more detailed posts soon. So to start off I’m going to talk about what I’ve been up to since the last time I posted. Work This is probably the main thing that has been keeping me busy. I work full time as a software developer focused primarily on internal business applications. Last year we added a new client and as a result had to translate part of our windows application in to a web based application. This is because the licensing for the web software is cheaper than the windows license and this particular client will have a lot more users than the other clients typically … Read more…