On Engaging Fictional History in Games

In a couple of weeks two new Assassins Creed games come out, Unity and Rogue, for the PS4 and PS3 respectively. I’m a huge fan of the series so I have both games on pre-order and am very excited to play through the story and meet the new characters as well as to see how it ties in to the overall story. So in preparation of this I have spent the last few days replaying Assassins Creed 4: Black Flag (aka AC Pirates). I think I’m currently at the midpoint in the game. Far enough in that I have upgraded the ship and can handle most sea battles, which means I’m taking a break from the story to work on completion. While playing there was a cutscene involving a fairly minor character and I thought to myself how most of the characters are based on an actual person so was … Read more…