On Following Your Friends To New Games

So, if anyone noticed I did not write anything yesterday, which kind of breaks my posting every week day goal. In my defense real life crap came up and I just didn’t have the time. One of the responsibilities I have on the project I work on is taking an on call shift once every five weeks. This involves a lot of small things, but mostly making sure things are working. Yesterday we started having issues with one of our servers in what we are now referring to as “Fileocolypse”. So yeah, just didn’t have time to come up with coherent thoughts. Today I passed that on to someone else and it’s not my problem anymore. So for a quick post I though I’d talk a little bit about how we choose games. I think I’ve touched on this before, and hopefully I haven’t already written this post. What got … Read more…

On MMO Boredom

Before I get in to todays topic I need to remind everyone that they should be listening to my friend Bel’s podcast, especially this weeks because I got to come in as a guest host again (link). Okay, so today’s topic is one I deal with every so often, and that is hitting the “end” of an MMO. What do you do when you reach the “end”? I know that in reality there is not really any ending to MMO’s. There are usually plenty of things to do such as dungeons, raids, and achievements, but what if none of those interest you? What keeps you playing a game that you feel there’s nothing left to do? For me this usually comes up around the time that I reach max level in a game. In almost every game I get to that point where my interest starts to fade. I’ve done … Read more…

On Free to Play Games Vs Subscriptions

This topic has come up a few times lately, well, a couple? Enough that I want to write about it, and this is my blog so “I do what I want”. Mainly this topic seems to come up whenever a new MMO comes out that is either Free to Play or has some form of monthly subscription. The latest game to cause this was ArcheAge and the fear that it will be full of jerks. This isn’t to say that every free to play game is full of them, but it feels that way some times. This might be an over abundance of immature players (ie teenagers, or children) that can’t afford to pay monthly fees. I think the concept of Free to Play is fine as long as it is done correctly, and so far at least Trion seems to be the ones that do it best. They have … Read more…

On Playing Multiple Games At Once

Todays topic is one I’ve thought about on and off for awhile now, and that is, is it really possible to effectively play more than one game at a time? I know plenty of people who are very good at this, or at least have an effective schedule set up to allow them to play more than one at a time. Personally I’m not very good at this, and often say I have video game ADD. For example, right now I have 2 reoccurring MMO games, World Of Warcraft and Elder Scrolls Online. These are on top of the other PC/Console games I’m trying to work through, namely Dark Souls 2 and the new Wolfenstein game. That list is going to grow pretty quick once Watchdogs and Murdered: Soul Suspect come out over the next couple of weeks. For me, this presents a bit of a dilemma, what game do … Read more…

On Player Mentoring

I’m going to confess something, I’m writing this post a day early and scheduling it to post tomorrow morning. I’m not sure when or if I’ll be online long enough tomorrow to type out thoughts on any subject. I’m going to confess something else, I’ll probably do this for Saturday and Sundays posts as well. I am on vacation after all. Speaking of which I’m currently sitting in my hotel room with nice view of the apartment complex on the other side of the parking lot. Not that the other side would have a great view either, it would just be a view of the interstate. So my friend Belghast has mentioned the subject of player mentoring several times in both his blog and on his podcast so I thought I’d post some of my own thoughts about this. I’ll start off with saying that I think this is a … Read more…

On PVP – Player Choice or Mandatory

PVP is something that I’ve discussed a little bit before when talking about ArcheAge and that games “always on” PVP. After reading another blog by my friend Ashgar where he mentions PVP I thought that I’d go a little bit more in to the subject. It is an established fact that I am not the worlds biggest fan of PVP in games, whether it is option or required. One of the most annoying things that can ever happen to me is being killed by another player, in some cases repeatedly. The first MMO that I ever played that had what I’d consider “always on” PVP was Lineage 2. Leading up to the game I thought it looked amazing, the graphics looked great and I thought I’d have a lot of fun playing it. I don’t remember the specifics of their PVP system, but I know that if you attacked another player you were … Read more…

On Character Defense – Active Dodging And Stats

This subject came up the other day when I was filling in on the Aggrochat podcast for my friend Belghast, and I thought I’d expand upon my thoughts a little bit. For a bit of background, I’ve been playing MMO’s for many years now starting with Star Wars Galaxies. Before that I dabbled in MUDs (Multi User Dungeons for the youngins’). So you can say I’ve been around the block a few times. Most of the games that I’ve played up till this point have used stats for determining how much damage you take, and how much is deflected. Recently I’ve played several games that have started implementing “Active Dodging” systems. “Active Dodging” sits on top of your defensive stats, but introduces the ability to try to avoid taking damage by timing your dodge and moving out of the way. This is usually accomplished by double tapping a direction which … Read more…

On Player Housing

I’ve read various blogs lately discussing player housing and whether or not the presence or absence of might be a deal breaker for some people. Personally I think player housing is purely optional and if it’s there great, but if it is not then that isn’t going to keep me from enjoying a good game. I know there are plenty of games that contain some form of player housing, the ones that I’m aware of are Everquest 2, Rift, and ArcheAge. I’m sure there are more, but those are the ones that pop in to my head. Each of these three games has its own take on how much customization they allow. Star Wars Galaxies also had a form of player housing, but to be honest I don’t think I ever got that far in the game to know anything about it. Galaxies was the first MMO I played, and … Read more…

On The Importance of Character Creation

So this morning my friend Belghast made a post discussing his first impressions of the ArcheAge alpha, part of which was covering the character creation system. This made me think about what kind of things I look for when playing an MMO for the first time, and how important the customization was when creating a character. Most of the MMO’s that I’ve played in the last few years offer at least some amount of character customization. Whether that is the basic amount of information such as race, sex, hair color, or allowing details that most people don’t even think about such as nose length, depth and things like that. The question is how much detail should be required as the bare minimum and how much is to much? Personally I think a good example of what I would consider “bare minimum” would be World of Warcraft. The character creator there … Read more…

On ArcheAge

So I mentioned this game a little bit yesterday, and I feel like talking about it a little bit more. The last couple of days I’ve watched quite a few game play videos for this game on youtube, all of which have made me start looking forward to the game. I find that most everything I have heard about this game makes me feel like this game could be one of the best MMO’s to come out. Well, mostly. There is one thing about it I am not fond of, but I’ll talk about that later. Class Combinations Yesterday I was watching a video that stated that there was somewhere around 120 different class combinations in the game based on the selection of up to 3 talent trees. Each of the different combinations has its own unique name, which I think is great. The only other game I’ve played that … Read more…